

- RED EYEX32 BO2 NOT LOADING SAVE GAME MOD
- RED EYEX32 BO2 NOT LOADING SAVE GAME FULL
- RED EYEX32 BO2 NOT LOADING SAVE GAME MODS
- RED EYEX32 BO2 NOT LOADING SAVE GAME SOFTWARE
RED EYEX32 BO2 NOT LOADING SAVE GAME MODS
These seem to be for shields but they can also take durability up from the first few mods The first few seem to be for weapons, but it doesn't seem to make a difference and anything shows on anythingĠ8 long throw (i like this on the sea breeze boomerang, i've only seen it on two handed weapons)įrom here on they are perhaps for bows specifically? Where xx is the range for the values and 0cbf052a is one of the many possible hex strings that make 'columns' in the save file
RED EYEX32 BO2 NOT LOADING SAVE GAME MOD
So here so far shield and melee weapon offsetsĠ00b58e0 shield modifier type (right side of the colum that's the line address in hex view)Ġ00632c0 shield modifier value (right side of the column of random hex values)Ġ00503d0 weapon modifier type (right side of the column)Ġ00a9da1 weapon modifier value (also right side)Ġ000a940 bow mod value (left side of the column for some reason, or i'm seeing it wrong)īy right side I mean for example at 000045f1 it would look likeĠ0 00 00 00 0c bf 05 2a xx xx xx xx 0c bf 05 2a So from my tests on two different games offsets don't change Sorry for commenting on the change, didn't think of issue If you set it at 60, you get like +15 Extra Hearts Horse stats Yy = Seems to be for time (For Timed Items like Buff Items)ĤA = Max Tier (Also improves Enduring and Energizing Items)įor Hearty items its default set to 42 xx Here.ġ8377A970 = Stringname for Elixir which is Item_Cook_C_17ġ8377A9B0 = Address Start for Cooked Item Effects.Ġ0 00 00 xx 00 00 yy yy 00 00 aa aa aa cc 00 00 dd This tool is in no way affiliated with Activision Blizzard or Treyarch and does not contain any copyrighted files from the game, "Black Ops II" or "Black Ops III".I managed to crack the food stuff's timers and stuff.
RED EYEX32 BO2 NOT LOADING SAVE GAME SOFTWARE
This software uses a compiled/command-line version of FFmpeg licensed under GPLv3 built by Kyle Schwarz/Zeranoe which can be downloaded here along with the original source code. Saving is only supported for Black Ops 2 and Black Ops 3 SABS/SABL files.Editing the asset references list actually does nothing when saved to disk.Backups are not created, it's up to the user to do that themselves.Replacing headerless WAV audio with your own that is 1 second or more longer than the original will result in SP missions loading forever (same might happen with MP, not tested).Audio replacement for PS3 is not tested.Audio replacement of XMA audio entries are currently not supported as an encoder hasn't been added yet.Added support for Black Ops 3 SABS/SABL files.Allows to export progress output to a text file.

RED EYEX32 BO2 NOT LOADING SAVE GAME FULL
The Replace Manager allows you to load and replace many sound files without having to choose them manually, adecuate for modding full Zombies maps to This version adds a new feature under the Tools tab: the Replace Manager.

Modified version of Black Ops II Sound Studio by master131.
